I lately desired to and also went on to attempt a simple loop taxi game. As with all attempted games todate, Christian friendliness had to make up the conerstone. Hence I took much care in choosing of humanoid sprites such as the fares. Also, the taxi composition had to shun well away from vanities such as super sized wheels and fiery vynals. The engine speed also had to be tamed up to a fairly acceptable level. Much care was also taken on the destination choices. Avoiding controvesial ones like cinemas and the likes. As with other games attepted to date, I based my own gameplay on a borried scripts. The taxi engine script is based on the Drive & Count game which was adapted from a downloaded script.
While working on it was rather a smooth going for the most part, I must have spent me (spread over some 3 days) to impliment brakes. The brakes were necessary for a dignified fare pickup and drop off. I am currently implementing touch buttons for mobice device and and should then after publish both the game an a video trailer thereof.